Character Animation (CAN1)
Strike a Pose!
This project was in it's own was simpler yet harder than
the first animation project. It was simpler in the fact
that it wasn't animating motion, just making still
poses. Yet it was a little more work on the brain.
This project needed us to create strong poses to convey
certain emotions. In this video we have (in order):
Relaxed
Scared
Anger
Happiness
Sad
Disgusted
Balanced
Was I able to catch them all well enough? Some,
personally, like sadness and disgust looked similar to me
within silhouette, which I understand was the purpose of
the project, but it was still hard to make sure the right
message was reaching the audience.
Pre-Pro Work:
These here are my testing sketches, testing different options
of each pose to get a feel for what would world best. Some of
them were hard to think of more than one and if you did think
of a few you had to mach sure they were giving decent
silhouettes, which is extremely important in animation.
Even if the character is never going to be in silhouette
its important to give them a shape or pose that is
easily recognized when all the details are blacked out.
Storyboard:
Picking the best pose out of the group above and
throwing it into silhouette to make sure that it really did
look good and obvious to the audience of what emotion
was being conveyed.


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