Sunday, September 28, 2014

Character Animation II: Project 2

Character Animation II (CAN2)
Project 2: Sound Clip
Back In Style

Our second assignment, probably the most freedom
I've been giving on an animation project. Our
goal was to pick a sound clip from a group given
to us, and then decide what might be going on in this
scene and create our animation from there. The
biggest rule was to not pick a sound clip if you
knew what movie it was from, which made sense;
it was to keep our animation from being influenced
by the original scene. 

I pictured my scene happening in a really ritzy mansion,
but considering we need to keep our props to a minimum,
I just gave him a glass of wine, and then made the picture
frame on the wall to show a sense of taste in the character. 
I struggled a little with figuring out how to make his
attitude and sass really show through in this scene. 
But over all this project was more fun to animate because
it focused on getting the facial expressions to match the
timing of the sound while making sure that these could be clearly seen
even with the movement of the body.

Pre Pro

Exploratory
This one was harder for me to decide what so of angle I
could use to tell this story. But I certainly had more
possibilities in my exploratory poses, the ways I 
could do it; sitting, bending down, belittling using
height. 

Storyboard
Took a bit to narrow down what I really
wanted to do for this, and in the end the animation
differs from this, as I ended up using more 
poses that I had not previously thought
of.

Breakdowns
Understanding anticipation a little more
this time around, I think I was able to
do this better. Thinking on things like pushing
a pose to far just to settle back into the
pose I really want, just to add a little more life
to the character.

Friday, September 26, 2014

Software Technology: Research Project & Vehicle

Software Technology (STE)
Research Project & Vehicle
Feels like 3DF All Over Again

To start out this class was to open our eyes
to programs that weren't Maya, yet are
used to do the same things Maya can.
We were introduced to two programs,
Soft Image and Houdini. Both we're
strange to learn, though Houdini
felt a little like the crossbreed of Maya
and Nuke. While Soft Image just completely
messed with everything we knew about
modeling programs. I picked two projects to
showcase, one that used Soft Image and one
that used Houdini.

Research Project
Marble Machine:

This was fairly simple, yet there were still complications.
It took several aspects that we had learned with various
mini projects throughout the months and threw them
into a single concept. Only with this project we had to
fend for ourselves, no helpful videos or guides, just
new knowledge and the internet. I did this with 
a partner (groups were permitted); Alex Lempel.
The hardest part of the entire thing was figuring out just
how to make the marble interact with the other objects properly.
It was a matter of a couple of setting changes, but when you're
still learning you don't always know of these simple things.
In the video you can see that we still struggled with
getting the marble to run smoothly through
the coil, the teacher afterwards told us a few quick
ways to fix it for future issues. It was an interesting learning
experience, but it really helped with understanding Houdini.


Vehicle
1967 Chevy Impala


Considering two things: One, I've never modeled a car before
and Two, I've never touched Soft Image before; 
I think this came out fairly decently. It took me the entire month
to get this baby done, obviously struggling with the new program
as well as trying to keep good topology; it doesn't have the greatest detail.
Also I wish there was a smooth tool, if there is one I couldn't find it, 
inside the program to help this thing from looking like its full of dents.
And most people would, hopefully, be able to tell what
this was from just a glance. I might take this into a program
I'm more familiar with, like Maya, and polisher her
up to make her look a little cleaner and more complete.
I'm personally proud of this, considering modeling isn't my forte,
and think that its a great first car.

Tuesday, September 23, 2014

Character Animation II: Project 1

Character Animation II (CAN2)
Project 1: Pantomime
Everyone smile! -Blue Steel-

Our first real animation project since CAN1, which I struggled
a lot in. This time around I think I may finally have gotten the
hang of how to do a walk cycle. Our current teacher expresses
strongly how important it is for us to really understand how
to animate a walk. So while teaching us new things, like facial
expressions, she continues to encourage the walk.

This particular assignment focused on an emotion change,
and how to really express an emotion based on a certain 
senario, all while doing both a walk and the other fitting
actions for the scene. This was my second or third time 
doing a walk cycle this month, and I had finally
began understanding it; I think it shows too. I also
got to have fun with the rest of my animation by going
Looney Tunes style with my reaction. 


Pre-Pro
Exploratory
Showing my possible camera angles to try and get the
best out of my scene and actions. As well as testing a few
of the more extreme poses to see how well they could
be in silhouette.


Storyboard
The story boards didn't need to show the walk for more
than a couple of frames because she wanted to make sure we placed
in everything we need for the proper reactions.

Breakdowns
Showing any anticipation that we need to go from
one extreme pose to another to make it more interesting
rather than just going from point A to point B.