Friday, August 29, 2014

Visual Development: Lesson 4

Visual Development (VSD)
Lesson 4: Compositing
Oh how I missed Nuke

This project, was really fun and really simple. We needed
to render out our last project in passes with each light in
a different layer. Then we needed to bring them into Nuke
and relayer them together, all while giving any color corrections
we may feel are needed. I made my warm light warmer and more
orange in color, my cool light was given a soft blue color
similar to the sky. And my key light was made softer and less bright.

After all the color corrections were made we had to add
a vignette and a blur to it. There we're any boundaries, it was
all mostly to make us explore in Nuke and to really just have
fun with our project. So I made two renders, a more serious one
and then one that looks like it belongs on instagram. 

It was all fun and I loved being in Nuke again, its a program that
I understand with ease and was happy to be able to learn more
in it. All my changed were subtle but all of that adds up to make quite a
different image than what I started with.

Visual Development: Lesson 3

Visual Development (VSD)
Lesson 3: Shader Project
Give it Texture
Make it Pretty

Still the same scene from the last project, now we're
just trying to make things look a little more real. Continuing
with layered textures and other new techniques in the
hypershade. We needed to take the object(Scraper or Gear)
and give it texture, not just the image we placed on it before
but an actual texture you might be able to feel. Rustic, used,
while still keeping some parts clean and shiny.

Once more we needed the box, but again we needed to give
what we added to it texture. The sticker needed to be shiny and reflective
while the stains needed to have a fitting texture, whether it was
meant to be paint, oil, dirt, etc we had to correctly texture it
with what we chose.

The final part of the project was just evil. Not sure if
it was because we were working with glass or that we 
needed to make clear glass but then find a way to cover it with dusty 
fingerprints all while giving it a shiny label. Took many layer textures
all with alphas and bumps and proper colors. It took a couple
tries to finally get it all to work, but I'm rather pleased with the result.

After the bottle we had to make a liquid based off of our own choice
of soda. I picked Baja Blast, one of the few mountain dew flavors I
can enjoy, mostly I like the color of it. It wasn't hard to get the
liquid to work right, then again our teacher was great at explaining
what we needed to do and what to look out for. It's hard to see but there
are bubbles added into the liquid to give it the appearance of
carbonation.

Over all I was most proud of how this project turned out, other than the
massive render times when it came to the bottle, I think I did rather 
well in creating my items and their textures. 


Wednesday, August 27, 2014

Visual Development: Lesson 2

Visual Development (VSD)
Lesson 2: Diffuse

This was a slightly more complex project. You picked
either the scraper or the gear, obviously I picked the
scraper, and laid out the UVs of the object in preparation
for texturing. The scraper was meant to be harder in UVs
yet easier in creating the texture. Several techniques were
shown to us to make the UVs easier, seeing as how the scraper
was on an angle, planar mapping came into play quite a bit.

The next part of the project was to take these UVs, and
give them a texture. I was thankful that we were provided with
images of the real objects to use to make the textures, my skill
in photoshop isn't quite up to the ability to make an entire
texture from scratch just yet. But this did open me up to more
tools in photoshop, the transform/warp tool came in handy to
making the images fit the shapes to how I wanted. Also I
was given the chance to explore more with the clone stamping
tool, I think I did better than last time I used the tool, but I
still could use some practice.

The last part of the project involved taking this lovely box,
cardboard texture provided, and place a sticker and at least
one stain on it, I decided to do two. This sounds simple,
but it was a much harder process than I had thought. We got
to really dip into the process of layered textures and playing 
in the hypershade. This sticker proved to put up a fight, but after
finally getting it and the cardboard texture to play nice with each
other the stains were easier, because they were a similar yet easier 
process. 

Over all I was happy with this project, wish I was able to find a sticker
image that didn't have so much white, but I didn't want to waste too much
time when there we're more important parts of this project to still do. But 
my UVs turned out nice and clean, my texture was decent, looked better
once applied to the object, and the box turned out as it should.

Visual Development: Lesson 1

Visual Development (VSD)
Lesson 1: Lighting
Lights!
Camera!
Render!
Part one of the project, fairly simple, we were
given a reference image that we needed to match
with a set of instructions on what lights we might
want to use for certain areas.

This is the second part, after we were taught about
Linear Color Management, making things brighter 
and more like real life than they would be in the default
settings. Something I'm amazed they waited so long
tell us about, but I do like it now.

Over all I was happy with this project, as my images both
came out nearly identical to the reference. A great improvement
from my last class that had me do lighting. Happy to see that
I've grown in the past year.

Sunday, August 3, 2014

Visual Effects 1: Lesson 3

Visual Effects 1 (VEF1)
Lesson 3: Soft Bodies
This Is Halloween!
(Ok, so it isn't yet, but I'm eager)

Soft Bodies, were simple and though they are similar to
Blend Shapes (Rigging Term), they are less of a pain in the butt.
It was fun to set up this scene and even more fun to make this
pumpkin move and dance without it needing a rig.
The only issue I ran into was the fact that as I made
the pumpkin collapse, the interior would bleed out through
the exterior. It wasn't hard to fix, but it was being a little
difficult.

Pre Pro:
And
Here
 We
Go

Once more, such beautiful storyboarding. 

The whole point was to make something appear bouncy or to be melting. 
It took a couple hours for me to settle on an idea that I liked,
my first thought was of course a jello or gummy like substance,
when I realized it had been done a lot my next thought was
chocolate. Make it make and create something fun with it,
I struggled with deciding on what, and while looking around for
ideas I ran into this pumpkin model and immediately had
the thought of the pumpkin melting or rotting away. As
you can see my end scene ended up being a little more fun than that
but the process to getting there was certainly fun. 

Character Animation 1: Basic Walk

Character Animation 1 (CAN1)
Basic Walk
These Boots are Made for Walking



This project was again another walk
project, but there were a few creative freedoms
allowed in the beginning and end, but only
if you really got the walk down. After 
days of working on my walk and tweaking
all poses and the graph editor; I felt 
comfortable enough to add a fun little ending
to it. It was all hard to do and shows me
that I still have a lot to learn in the world
of animation, but I'm still considering it for
a future career.

Pre Pro:

Testing possible poses

Story Board: