Visual Development (VSD)
Lesson 2: Diffuse
This was a slightly more complex project. You picked
either the scraper or the gear, obviously I picked the
scraper, and laid out the UVs of the object in preparation
for texturing. The scraper was meant to be harder in UVs
yet easier in creating the texture. Several techniques were
shown to us to make the UVs easier, seeing as how the scraper
was on an angle, planar mapping came into play quite a bit.
The next part of the project was to take these UVs, and
give them a texture. I was thankful that we were provided with
images of the real objects to use to make the textures, my skill
in photoshop isn't quite up to the ability to make an entire
texture from scratch just yet. But this did open me up to more
tools in photoshop, the transform/warp tool came in handy to
making the images fit the shapes to how I wanted. Also I
was given the chance to explore more with the clone stamping
tool, I think I did better than last time I used the tool, but I
still could use some practice.
The last part of the project involved taking this lovely box,
cardboard texture provided, and place a sticker and at least
one stain on it, I decided to do two. This sounds simple,
but it was a much harder process than I had thought. We got
to really dip into the process of layered textures and playing
in the hypershade. This sticker proved to put up a fight, but after
finally getting it and the cardboard texture to play nice with each
other the stains were easier, because they were a similar yet easier
process.
Over all I was happy with this project, wish I was able to find a sticker
image that didn't have so much white, but I didn't want to waste too much
time when there we're more important parts of this project to still do. But
my UVs turned out nice and clean, my texture was decent, looked better
once applied to the object, and the box turned out as it should.



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