Visual Development (VSD)
Lesson 3: Shader Project
Give it Texture
Make it Pretty
Still the same scene from the last project, now we're
just trying to make things look a little more real. Continuing
with layered textures and other new techniques in the
hypershade. We needed to take the object(Scraper or Gear)
and give it texture, not just the image we placed on it before
but an actual texture you might be able to feel. Rustic, used,
while still keeping some parts clean and shiny.
Once more we needed the box, but again we needed to give
what we added to it texture. The sticker needed to be shiny and reflective
while the stains needed to have a fitting texture, whether it was
meant to be paint, oil, dirt, etc we had to correctly texture it
with what we chose.
The final part of the project was just evil. Not sure if
it was because we were working with glass or that we
needed to make clear glass but then find a way to cover it with dusty
fingerprints all while giving it a shiny label. Took many layer textures
all with alphas and bumps and proper colors. It took a couple
tries to finally get it all to work, but I'm rather pleased with the result.
After the bottle we had to make a liquid based off of our own choice
of soda. I picked Baja Blast, one of the few mountain dew flavors I
can enjoy, mostly I like the color of it. It wasn't hard to get the
liquid to work right, then again our teacher was great at explaining
what we needed to do and what to look out for. It's hard to see but there
are bubbles added into the liquid to give it the appearance of
carbonation.
Over all I was most proud of how this project turned out, other than the
massive render times when it came to the bottle, I think I did rather
well in creating my items and their textures.



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