Visual Effects 1 (VEF1)
Lesson 1: Rigid Bodies
Rube Goldberg, here I come.
This was an experience that was both fun and hair pulling difficult all
at the same time. Everything in the video was created using simulations
of gravity, hinges, springs; all things to make everything move and interact
with the next object, hence the Rube Goldberg. It's a great exercise
for rigid bodies and it helped us learn a lot. The project itself wasn't hard,
it was getting the objects to simulate the way we wanted them to, that was
the hair puller.
Pre Pro:
These Images are basically top and bottom of the same project. And this shows
the direction and flow of one item to the next.
Following the Red will take you through the course in just the simple
plane direction. The Yellow, which appears small in most areas, is where I
need to put constraints in order to control the movement of certain items.
For example Hinges act just like more door hinges, wherever you put the
hinge is where the pivot point of motion is, so like the seesaws at the bottom;
those will obviously have a hinge constraint in the center to help it move there.
The Green and Purple show what type of active bodies these items are. The Green,
or active, shows what objects will moved when touched, where as the Purple,
passive, shows what will interact with the active without movie. Like the
ball will be active because it moves, but the board its rolling on will
be passive, it stops the ball from falling and interacts with it, but does not
move itself.


Wow! Your Pre-Pro loads great! You definitely had a well thought out plan for this, which is incredibly important when starting a project. I also loved how you not only included color coded visuals, but a detail description as well. This really helped me to visualize the scene. I do wish that the video would have loaded because I really would have liked to have seen the final product, but I guess that's technology for you. Overall, this looks great! You definitely had a great start on this project!
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